Perks are the special abilities you unlock in each skill tree. You can either grant a perk directly with player.addperk, or add spendable perk points with player.modav perkpoints and pick them yourself in the skill menu.
How to add perk points
- Open the console with the tilde key (
~) — see the open the console guide. - Type
player.modav perkpoints 5(or any number) and pressEnterto add that many points. - Open the Skills menu and spend the points in any tree you like.
Granting a specific perk
player.addperk <PerkID>— unlocks a named perk immediately, for exampleplayer.addperk 000BABE4for the first rank of Armsman (One-Handed).player.removeperk <PerkID>— removes a perk you added.
Notes & tips
- Add perks in the right order — a perk with prerequisites will not work until its earlier nodes are also unlocked.
- Find perk IDs with
help "armsman" 4in the console, or browse the full command list. - Need more level-ups to justify the perks? See the level up & boost skills guide.
Frequently asked questions
Is there a command to add perk points in Skyrim?
There is no single "add perk point" command. The cleanest way to gain spendable points is player.modav perkpoints <number> on Special Edition, which adds that many points to spend in the skill trees.
How do I grant a specific perk directly?
Use player.addperk <PerkID>, where PerkID is the perk's 8-digit form ID. This unlocks the perk immediately without spending a point. To take it back, use player.removeperk <PerkID>.
What is the difference between addperk and modav perkpoints?
player.addperk gives you one named perk for free. player.modav perkpoints adds generic points you then spend yourself in the menu. Use addperk for exact perks, perkpoints to shop freely.
Why must I add perks in tree order?
Most perks have prerequisites — you cannot take an advanced node before its earlier nodes. Add the prerequisite perks first, or the higher perk will not function correctly.