Skyrim Codex

Skyrim Standing Stones

13 Standing Stones

All 13 Skyrim standing stones, the permanent bonus each grants, and where to find it.

Activate a standing stone to claim its blessing — you can only have one active at a time, and switching is free. Search by name or filter by the hold the stone sits in.

Magicka regenerates twice as fast, but your weakness to magic is doubled.

Standing StoneHjaalmarch

Grants +50 Magicka and a 50% chance to absorb the magicka of incoming spells, but Magicka regenerates 50% slower.

Standing StoneEastmarch

Health and Stamina regenerate 25% faster.

Standing StoneFalkreath

Grants +50 armor rating and 25% resistance to magic.

Standing StoneThe Pale

All skills improve 15% faster — a generalist alternative to the Guardian Stones.

Standing StoneThe Reach

Magic skills — Illusion, Conjuration, Destruction, Restoration, Alteration and Enchanting — improve 20% faster.

GuardianFalkreath

Once a day, reanimate every nearby corpse to fight for you for 200 seconds.

Standing StoneWhiterun Hold

Once a day, a ranged attack that paralyses a target for 5 seconds and deals 25 poison damage.

Standing StoneWinterhold

Once a day, become invisible for 60 seconds.

Standing StoneThe Rift

Carry weight increases by 100 and equipped armor no longer slows you down.

Standing StoneHaafingar

Stealth skills — Alchemy, Light Armor, Lockpicking, Pickpocket, Sneak and Speech — improve 20% faster.

GuardianFalkreath

Once a day, automatically open any Expert-level or lower lock.

Standing StoneThe Pale

Combat skills — One-handed, Two-handed, Archery, Block, Smithing and Heavy Armor — improve 20% faster.

GuardianFalkreath