Skyrim Codex

Skyrim Daedric Artifacts

16 Daedric Artifacts

Every Skyrim Daedric artifact, the Prince who grants it, the quest that rewards it, and its item code.

Each Daedric Prince rewards a unique artifact for completing their quest; collecting them unlocks the Oblivion Walker achievement. Open an artifact for its quest, effect and item code.

Command builder

Artifact
Amount

Adds the selected Daedric artifact to your inventory.

A reusable soul gem that can be refilled indefinitely. Completing the quest for the Black Star instead lets it hold black (humanoid) souls.

Azura

A sword that does extra damage to undead and triggers a fiery explosion when it kills them.

Meridia

A two-handed sword that absorbs health; it grows stronger as you kill people who trusted you.

Mephala

Heavy chest armor that muffles your movement and poisons nearby enemies.

Boethiah

A mace that drains 25 Magicka and Stamina, and traps the soul of any enemy it kills.

Molag Bal

A mask that improves prices, boosts Speech and regenerates Magicka.

Clavicus Vile

A dagger with a chance to instantly kill any target outright.

Mehrunes Dagon

A tome that grants several free skill levels along one of three paths, then vanishes.

Hermaeus Mora

A ring that grants werewolves an extra daily transformation — the alternative reward for Ill Met by Moonlight.

Hircine

A staff that summons a Dremora to fight for you for 60 seconds.

Sanguine

Light chest armor with magic resistance — one of two mutually exclusive rewards for Ill Met by Moonlight.

Hircine

An unbreakable lockpick. Keeping it forgoes the Nightingale powers granted when it is returned during Darkness Returns.

Nocturnal

A staff that conjures a damaging spectral clone of your target; charged by the dreams of sleeping people.

Vaermina

A shield that raises a ward against spells while blocking.

Peryite

A warhammer that drains the Stamina of anything it strikes.

Malacath

A staff with wildly random effects — transforming, damaging or healing whatever it hits.

Sheogorath