Skyrim Daedric Artifacts
16 Daedric Artifacts
Every Skyrim Daedric artifact, the Prince who grants it, the quest that rewards it, and its item code.
Each Daedric Prince rewards a unique artifact for completing their quest; collecting them unlocks the Oblivion Walker achievement. Open an artifact for its quest, effect and item code.
Command builder
Adds the selected Daedric artifact to your inventory.
A reusable soul gem that can be refilled indefinitely. Completing the quest for the Black Star instead lets it hold black (humanoid) souls.
A sword that does extra damage to undead and triggers a fiery explosion when it kills them.
A two-handed sword that absorbs health; it grows stronger as you kill people who trusted you.
A mace that drains 25 Magicka and Stamina, and traps the soul of any enemy it kills.
A mask that improves prices, boosts Speech and regenerates Magicka.
A tome that grants several free skill levels along one of three paths, then vanishes.
A ring that grants werewolves an extra daily transformation — the alternative reward for Ill Met by Moonlight.
Light chest armor with magic resistance — one of two mutually exclusive rewards for Ill Met by Moonlight.
An unbreakable lockpick. Keeping it forgoes the Nightingale powers granted when it is returned during Darkness Returns.
A staff that conjures a damaging spectral clone of your target; charged by the dreams of sleeping people.
A staff with wildly random effects — transforming, damaging or healing whatever it hits.
