Skyrim Factions & Questlines
7 factions
The joinable factions of Skyrim and the quests that make up each questline — how to join, what you earn, and where every quest leads.
The Companions
Skyrim's storied warriors' guild, heirs to the Five Hundred Companions of Ysgramor. They take honorable work across Skyrim — and their inner circle, the Circle, carries the secret of the beastblood.
Headquarters: Jorrvaskr, Whiterun
The College of Winterhold
The last bastion of organized magecraft in Skyrim, perched on a crumbling spur above the Sea of Ghosts. New apprentices are soon pulled into the mystery of an artifact unearthed beneath the ruins of Saarthal.
Headquarters: The College, Winterhold
The Thieves Guild
A shadow of its former self, run out of a tavern beneath Riften. Brynjolf recruits you to restore the guild's fortunes — and to uncover who hollowed it out from the inside.
Headquarters: The Ragged Flagon, Riften Ratway
The Dark Brotherhood
Skyrim's last cell of the ancient order of assassins who kill in the name of the Night Mother. Initiation is a knife in the dark; what follows is a conspiracy that reaches the Emperor himself.
Headquarters: The Falkreath Sanctuary
The Dawnguard
A revived order of vampire hunters facing Lord Harkon's plan to blot out the sun with an Elder Scroll. You can stand with the Dawnguard — or betray them and join the Volkihar vampire clan.
Headquarters: Fort Dawnguard, east of Riften
The Imperial Legion
The army of the Empire in Skyrim, fighting to keep the province under the Emperor's banner and crush Ulfric Stormcloak's rebellion. Side with the Legion to reunify Skyrim hold by hold and storm Windhelm.
Headquarters: Castle Dour, Solitude
The Stormcloaks
Ulfric Stormcloak's rebellion, fighting to free Skyrim from Imperial rule and the Thalmor's ban on Talos worship. Side with the Stormcloaks to liberate the holds and march on Solitude.
Headquarters: Palace of the Kings, Windhelm
