Balance of Power Quest ID
The quest ID for Balance of Power in Skyrim is ccBGSSSE025_QuestA.
Balance of Power
The quest ID for Balance of Power is ccBGSSSE025_QuestA. Advance it with the setstage command.
Saints & Seducers content uses a load-order prefix: the first two digits (XX) depend on where Saints & Seducers sits in your load order, so they differ between games. Find yours in-game with help "Balance of Power" 0, or enter it here to fill in the command below:
| Quest ID | ccBGSSSE025_QuestA |
| Form ID | XX000912 |
| DLC | Saints & Seducers |
Journal stages
Each row is a journal stage. Use the stage number with setstage.
100I've heard a rumor that a Khajiit caravan merchant has been running into trouble with bandits along the road, and is in need of assistance. I should speak to him if we ever cross paths.
200I spoke to Ri'saad, the traveling caravan merchant, about trouble along the road. He handed me a note that has more details.
300In Ri'saad's note, he details that he has been attacked by bandit gangs calling themselves the "Saints" and "Seducers" wielding strange weapons and armor. He noted the location where they were each last seen along his route. Ri'saad is offering a reward for defeating these new bands of thugs.
400I've located the bandits that call themselves the Saints. I must deal with them in order to make this trade route safer to travel.
420I defeated the Saints bandits. I should investigate the campsite.
425I discovered a journal on one of the bandits. I should read it to learn more about who they are.
430It seems like more of the Saints bandits have set up camp elsewhere, along with their leader. The location of their leader's camp was detailed in a journal I discovered.
440I've located more of the Saints bandits, along with their leader. I will need to defeat them.
450I have defeated the Saints bandit leader. I should look around for more information.
455I found a journal on the leader of the Saints bandits. I should read it to see if there is anything more to learn about these strange criminals.
460I discovered a note that detailed how the Saints bandits are being assisted by a conjurer who seeks strange artifacts. The note was vague about his whereabouts, only noting that he is somewhere in Solitude. I should now finish eliminating the Seducers, the other bandit group causing trouble for Ri'saad's caravans. Perhaps I can learn more about this conjurer and where to find him.
500I've located the bandits that call themselves the Seducers. To make the roads safer to travel, and learn more about the bandits, I will have to defeat them.
520I defeated the Seducers bandits. I should investigate the campsite.
525I found a journal on the bandit leader. I should read it to learn more about who they are.
530It seems like more of the Seducers bandits have set up camp elsewhere, along with their leader. The location of their leader's camp was detailed in a journal I discovered.
540I've located more of the Seducers bandits, along with their leader. I will need to defeat them.
550I have defeated the Seducers bandit leader. I should look around for more information.
555I found the journal of the leader of the Seducers bandits. I should read it to see if there is anything more to learn about these strange criminals.
560I discovered a note that detailed how the Seducers bandits are being assisted by a conjurer who seeks strange artifacts. The note was vague about his whereabouts, only noting that he is somewhere in a sewer. I should now finish eliminating the Saints, the other bandit group causing trouble for Ri'saad's caravans. Perhaps I can learn more about this conjurer and where to find him.
900I have defeated the Saints and Seducers bandit leaders, and now the roads should be safer to travel. I should speak to Ri'saad to let him know.
2000I spoke to Ri'saad, who rewarded me for defeating the bandits and helping make the roads safe to travel.