Skyrim Codex

Fisherman's Journal Item Code

The item code for Fisherman's Journal in Skyrim is XX000B11.

Fisherman's Journal

The item code for Fisherman's Journal is XX000B11. Add it to your inventory with the player.additem command.

Fishing content uses a load-order prefix: the first two digits (XX) depend on where Fishing sits in your load order, so they differ between games. Find yours in-game with help "Fisherman's Journal" 0, or enter it here to fill in the command below:

Your Fishing prefix
Item IDXX000B11
CategoryBook
Value0
Weight1
DLCFishing
Editor IDccBGSSSE001_MiscDwarvenFishermanJournal

Book text

8th of Last Seed, 4E 201 Can you believe our luck? We've stumbled onto a gold mine. Or, more accurately, a Dwarven metal mine. A staggering amount of scrap lies along the bottom of this frozen lake. Had we known how lucrative this trip would be, we would have brought wagons, not buckets. Strange machines still stand just above the water. If we could only find what powers them! Riches surely lie in wait, and we can hang our fishing rods up for good. I'll bet we'll find it here, amongst the rest of the scrap. We just need to keep doing what we know how to do best. Fishing. Sometimes I see a glint, a faint glow at the bottom. But when I cast my line in or try to swim to the bottom to retrieve it, it eludes me.

11th of Last Seed, 4E 201 No luck. We still haven't managed to fish up whatever it is that might power these machines. Jorid jokes we'll need a Dwarven fishing rod to solve this decidedly Dwarven mystery. Schematics are said to lie in a ruined tower at Alftand, in the mountains up north. When people speak of me tomorrow, they won't say, "here comes Faldrin, the fisherman." They'll say, "here comes Faldrin, the treasure hunter!" We leave for Alftand at first light.

Overview

Fisherman's Journal is a book in The Elder Scrolls V: Skyrim with the item code XX000B11. Open the console and run player.additem XX000B11 1 to add one to your inventory, or change the final number to spawn more.